We'll start by creating a base mesh inside Maya and then take it into Zbrush, we'll go over techniques of creating ornaments and adding micro details to the mesh. ![]() I'll share various methods and techniques that I use along some of the principles and standards that you should know when creating a model for games. ![]() In this tutorial we'll go through the process of creating a 3D game property inside Maya, Zbrush, Substance Painter and rendering it inside marmoset toolbag.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |